Wireframe magazine #11
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
Designer Don Bellenger talks to us about Black Future '88, a synth punk collision of Contra, roguelike and dystopian nightmare. We find out why ruins, devastated cities and broken architecture are such a familiar sight in games, and uncover the cunning, sometimes eccentric ways games were distributed back in the 1980s.
Also in this issue:
- How paper and card can help you make better games
- Recreate the block-smashing action of Breakout
- Project Starship X, a manic comic book shooter from Italy
- A profile of Xenon and Speedball creators, The Bitmap Brothers