Wireframe magazine #34
Icelandic developer Solid Clouds give us the inside story of Starborne - the hugely ambitious space strategy MMO they've been working on for the past seven years. We check out the world of game streaming, and decide whether the likes of Google Stadia and PlayStation Now are worth your time and money. Then we meet the indie developers who got their start at game jams and see how their careers have progressed since those creative, early days.
Elsewhere, we take a look back at Japan's eighties wonder console, the PC Engine, while over in our Toolbox section, the Oliver Twins explain how they squeezed Super Robin Hood onto a 64kB NES cartridge, and we show you how to code your own version of the arcade classic, Marble Madness.
Also in this issue:
One hand clapping: a game designed to cure your fear of singing
Neutronized: the mobile game studio on its ten years in the industry
Drink More Glurp: a physics game with a refreshing twist
Telltale: the storytelling secrets behind The Walking Dead and more