Wireframe magazine #14
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
Broken Bear’s Craig Harrison tells us about the murky goings on in his Breaking Bad-meets-Minecraft crime RPG, Family Man. We meet the developers bringing out the human angle in their video games, and take a look at the current state of physical and digital game preservation, including the obscure Street Fighter entries sadly lost to history.
Also in this issue:
- We chat to Phigames about their 3D Metroidvania, Recompile
- Mel Croucher recalls his 90s viral game-making antics
- Tips for developing creative games that will also make money
A profile of space trading and theme park sim experts, Frontier