Wireframe magazine #21
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
Developer Kazuma Kojo explains why he's bringing back a classic shoot-'em-up franchise with R-Type Final 2. Continuing the Japanese action game theme, Nobuya Nakazato tells us all about Contra: Rogue Corps, and why the sequel's being reworked as a top-down, twin-stick shooter. Meanwhile, Sensible Software veteran Stoo Cambridge provides a pixel art masterclass. Discover the tricks he employed in such games as Sensible Soccer, Cannon Fodder and lots more.
Also in this issue:
- The unexpected return of the full-motion video genre
- What went wrong on Atari's E.T. - straight from its developer
- Glen Schofield, the creative mind behind Dead Space, profiled
- Meet the designers turning their life experiences into games