Wireframe magazine #23
Denki Games' Aaron Puzey and Gary Penn tell us all about Autonauts, an adorable survival sim with programmable robots. We catch up with composer Jesper Kyd to discuss his soaring career in soundtracks - he talks Assassin's Creed, Hitman, Borderlands 3, and lots more. Then we pause for a refreshing look at drinks machines in video games: just why do they pop up so often?
Also in this issue:
- Rebellion on their "bigger, better" horde-'em-up, Zombie Army 4
- Game audio: using sound to enthral your players
- The obscure Namco coin-op that helped inspire Astral Chain
- Divinity developer Larian Studios, profiled