Wireframe magazine #25
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
The legendary Charles Cecil talks to us about Beyond a Steel Sky, the epic sequel to his nineties point-and-click classic, Beneath a Steel Sky. Then, because it's Halloween season, we meet the developers making scary games that hark back to the PlayStation era of low-poly graphics, and chat to some horror masters about their favourite terrifying moments from gaming history.
Also in this issue:
- Co-op studios: how they could change the games industry
- How chance plays a pivotal role in game design
- Cris Tales, the JRPG homage steeped in Colombian culture
- Code your own Candy Crush-esque match-three puzzler