Wireframe magazine #29
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
CD Projekt Red give us the inside track on Cyberpunk 2077, and how they're building its vast sci-fi world. We chat to the developers intent on keeping the spirit of Burnout alive in their own arcade racers, and check out the games that favour abstract art over realism - with eminent designer Jenova Chen (Flower, Journey) providing his perspective.
Meanwhile, Heaven's Vault co-director Jon Ingold provides an easy-to-follow guide to using ink, his studio's own narrative scripting language, and we show you how to recreate the addictive action of Flappy Bird in just a few lines of code.
Also in this issue:
- Creative Assembly on Total War Saga: Troy
- Celebrating Taito's golden age of arcade games
- A selection of our favourite Christmas moments in games
- Survival of the fittest - and rabbits waving hammers - in Vulpine