Wireframe magazine #30
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
We take an epic, ten-page look back at the last decade's big moments in indie games and tech; developer Jonas Manke talks us through his ethereal adventure game, OMNO, and the creators of the classic Conker's Bad Fur Day talk about the game's making, leaving Rare, and what they're up to now.
Meanwhile, we look ahead to the post-apocalyptic parkour platformer KUNAI, and check out what happens when Mavis Beacon meets real-time-strategy game in Touch Type Tale.
Also in this issue:
- Code your very own Boulder Dash homage in Python
- Latency: a guide to minimising delays and optimising games
- Double Fine: the Psychonauts studio's history and greatest hits
- Backwards Compatible: our regular retro game feature debuts