Wireframe magazine #31
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
Nightdive Studios give us the inside story of System Shock - their reboot of an out-and-out sci-fi horror classic. We chat to Studio Fizbin about Minute of Islands, their adventure-puzzler that takes the art style of The Adventures of Tintin and adds a faintly gruesome fantasy edge, and find out exactly why ninjas have become such a big deal in indie action games of late.
Elsewhere, we check out Table Manners, a combination of physics-based party game and awkward first date simulator, and meet the solo developer behind Glitchfall, and find out how he's distilled his personal story into a 2D platformer.
Also in this issue:
- Meet the indie devs pushing the boundaries of game audio
- M2 chat to us about the Mega Drive Mini and porting classic games
- Make your first text adventure with the free engine, Quest
- Code a top-down rolling road straight out of 1983's Spy Hunter