Wireframe magazine #16
Scottish developer Joe Richardson gives us an inside look at The Procession To Calvary - a point-and-click adventure created by splicing together dozens of Renaissance paintings. Indie duo Polygon Treehouse tell us what is was like to go from triple-A studio to their first outing, the gorgeous looking action-adventure, Röki, and we chat to the developers evolving the oft-overlooked escape room genre.
Also in this issue:
- The life and games of ZX Spectrum-era genius Joffa Smith
- A guide to creating save/load files in Unreal Engine 4
- Hand animation and ethereal fantasy in LUNA The Shadow Dust
The history and early output of Doom and Quake's id Software