Wireframe magazine #16
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
Scottish developer Joe Richardson gives us an inside look at The Procession To Calvary - a point-and-click adventure created by splicing together dozens of Renaissance paintings. Indie duo Polygon Treehouse tell us what is was like to go from triple-A studio to their first outing, the gorgeous looking action-adventure, Röki, and we chat to the developers evolving the oft-overlooked escape room genre.
Also in this issue:
- The life and games of ZX Spectrum-era genius Joffa Smith
- A guide to creating save/load files in Unreal Engine 4
- Hand animation and ethereal fantasy in LUNA The Shadow Dust
The history and early output of Doom and Quake's id Software