Wireframe magazine #18
Assassin's Creed designer Patrice Désilets tells us all about Ancestors: The Humankind Odyssey, a survival game about an evolving ape clan. Max Payne developer Remedy describe how they're stepping out of their comfort zone with the forthcoming Control, and we meet the developers intent on creating a new wave of more open, accessible fighting games.
Also in this issue:
- Inside Serbia's vibrant, rapidly-growing games industry
- Recreate the nightmare setting from the ZX81's 3D Monster Maze
- The story of R-Type and Disaster Report developer, Irem
Handy tips for cutting the perfect video game trailer