Wireframe magazine #21
Developer Kazuma Kojo explains why he's bringing back a classic shoot-'em-up franchise with R-Type Final 2. Continuing the Japanese action game theme, Nobuya Nakazato tells us all about Contra: Rogue Corps, and why the sequel's being reworked as a top-down, twin-stick shooter. Meanwhile, Sensible Software veteran Stoo Cambridge provides a pixel art masterclass. Discover the tricks he employed in such games as Sensible Soccer, Cannon Fodder and lots more.
Also in this issue:
- The unexpected return of the full-motion video genre
- What went wrong on Atari's E.T. - straight from its developer
- Glen Schofield, the creative mind behind Dead Space, profiled
- Meet the designers turning their life experiences into games