Wireframe magazine #24
Obsidian give us the low-down on The Outer Worlds - their pulp sci-fi epic that might just be the studio's finest game since the majestic Fallout: New Vegas. Elsewhere, we look at how game designers deal with player choice and the power of inevitable fates. Then we take a look at the making of FUZE4 - the new bit of software that brings BASIC programming to the Nintendo Switch.
Also in this issue:
- Across The Groove: a laid-back visual novel from France
- Hands-on with Yu Suzuki's long-awaited Shenmue III
- A beginner's guide to making virtual reality games
- The code behind Donkey Kong's dastardly rolling barrels