Wireframe magazine #29
CD Projekt Red give us the inside track on Cyberpunk 2077, and how they're building its vast sci-fi world. We chat to the developers intent on keeping the spirit of Burnout alive in their own arcade racers, and check out the games that favour abstract art over realism - with eminent designer Jenova Chen (Flower, Journey) providing his perspective.
Meanwhile, Heaven's Vault co-director Jon Ingold provides an easy-to-follow guide to using ink, his studio's own narrative scripting language, and we show you how to recreate the addictive action of Flappy Bird in just a few lines of code.
Also in this issue:
- Creative Assembly on Total War Saga: Troy
- Celebrating Taito's golden age of arcade games
- A selection of our favourite Christmas moments in games
- Survival of the fittest - and rabbits waving hammers - in Vulpine