Wireframe magazine #3
Wireframe: the new fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
In Wireframe issue three, X-COM creator Julian Gollop talks to us about the secret of great non-player AI, how he made classics like Rebelstar and Chaos, and his new strategy game, Phoenix Point. We meet the modders who've turned their hobby into a full-time career, and go behind the scenes on Thrunt XL, the indie game created without typing out a single line of code.
Also in this issue:
- Make your own first-person shooter in Unity with our step-by step guide
- The fur flies in the forthcoming multiplayer shooter, Super Animal Royale
- How parallax scrolling gives 2D games the illusion of depth
- The platformer from El Salvador that survived an attack of the clones