Wireframe magazine #31
Nightdive Studios give us the inside story of System Shock - their reboot of an out-and-out sci-fi horror classic. We chat to Studio Fizbin about Minute of Islands, their adventure-puzzler that takes the art style of The Adventures of Tintin and adds a faintly gruesome fantasy edge, and find out exactly why ninjas have become such a big deal in indie action games of late.
Elsewhere, we check out Table Manners, a combination of physics-based party game and awkward first date simulator, and meet the solo developer behind Glitchfall, and find out how he's distilled his personal story into a 2D platformer.
Also in this issue:
- Meet the indie devs pushing the boundaries of game audio
- M2 chat to us about the Mega Drive Mini and porting classic games
- Make your first text adventure with the free engine, Quest
- Code a top-down rolling road straight out of 1983's Spy Hunter