Wireframe magazine #9
Wireframe: the fortnightly magazine that lifts the lid on video games. Beyond news, features, and reviews, we look at how video games are made, who makes them, and how readers can make games of their own.
Usually losing our words would mean the end of the magazine – not so with Lost Words, the beguiling puzzle adventure from Sketchbook Games and a narrative team including Rhianna Pratchett. We take a closer look at this world of words and wonder, as well as bringing you the latest on the likes of Hamsterdam – yep, there are some hamsters – and going hands-on with Rage 2. Elsewhere, there’s a look at the bountiful world of Zelda-likes, an in-depth guide on creating a third-person character in Unity, and a profile of that oh-so-Rare of studios, Ultimate Play the Game.
Also in this issue:
- A look at the surprisingly useful world of user research in games
- The second part of Jeff Spoonhower’s Anew dev diary
- The Rainsdowne Players – a one-person game about getting your stage show just right
- Reviews of Metro Exodus, Eastshade, Toejam & Earl: Back in the Groove, and more